Projects I have done at Virtual Fairground, together with the art team. My biggest role was creating and implementing environments. – Created in 2011.
A promotion piece I did together with Jimmy de Meza. I did the top half of the image while he did the lower part. He also did the characters and a photoshop pass.
A promotion piece I did with some help from Ron Mayland. He created the big stairs and the water fountain. I did the rest.
A playable map for Club Galatik, the main project of Virtual Fairground. Created from a concept done by Jimmy de Meza.
House of Anubis:
Promotional art for a possible client.
A promotion demo for the game Eccky. I did the layout and general environment, including lighting and rendering. Jimmy de Meza did the buildings and a Photoshop pass.
Social Casino game:
A promotion demo I did for a possible client. Everything is done by me.
A small game about the skill set of Deloitte. Used to teach new employees about what their company does.
Together with the art team we created a series of images and concepts for a GDC demo to show the world and characters of Panzer Pets. I was responsible for most of the environments, getting these in-game with our custom tools, and the big bad red robot. – Created in 2011.