Sci-Fi Corridor

A study on how to setup small modular environments using UDK. Going through the entire high poly to low poly workflow and finding the most optimal shapes to create a single corridor with the least amount of objects. – Created in 2012.

Robert Berrier - 3D Artist - Sci-fi Corridor 3
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Robert Berrier - 3D Artist - Sci-fi Corridor 2

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Robert Berrier - 3D Artist - Sci-fi Corridor parts
Robert Berrier - 3D Artist - Sci-fi Corridor texture

Robert Berrier - 3D Artist - Sci-fi Corridor 2 wire

Robert Berrier - 3D Artist - Sci-fi Corridor overview