M4 CQB Weapon

Learning the high poly to low poly workflow. Tri count is at 5.473. Textures created at 2048 resolution, using Diffuse, Normal, Specular and Gloss maps. High mesh created in 3Ds Max, with small details added in Zbrush and NDO2. Textures are handpainted using standard and custom created brushes (no photos used). – Created in 2012.

Robert Berrier - 3D artist - M4 CQB 5

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Robert Berrier - 3D artist - M4 CQB 2

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Robert Berrier - 3D artist - M4 CQB 1

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Robert Berrier - 3D artist - M4 CQB 4

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Robert Berrier - 3D artist - M4 CQB 3

Robert Berrier - 3D artist - M4 CQB 11

Robert Berrier - 3D artist - M4 CQB texture

Robert Berrier - 3D artist - M4 CQB wire