New action packed trailer of GRIP! Check it out below
This is perfect to learn from and worth a share. Make sure you take a sneak peak into these files.
Flintlock Rifle Breakdown
Hi, I’m Robert Berrier. I came into contact with 3D modeling about 10 years ago while following a basic 3D class at school. Back then they gave this course in 3D Studio Max 4. I didn’t know much about 3D and this industry except that some games where made using this technology. However, I was instantly hooked and spent many hours at home learning and playing around in 3D Max. Many years later it has become my job, providing my 3D modeling skills together with a solid foundation in art and style to many teams and projects. My focus is game art, but I have done other specialties like real estate visualizations and rendered CG as well. Read more →
Soon, together with Sketchfab, we are launching an article showcasing the creation process of the Flintlock rifle.
In the mean time while you wait you can download the mesh and texture maps for freeeeeeeeeeeeee!
Check it out at the resources page.
Have been working on a project from Caged Element called GRIP, an awesome race game and spiritual successor of one of my old favorites RollCage.
Thanks to Chris Mallinson I was able to help out and create one of their cars! I just finished it a few days ago. They still need to implement it correctly with all the effects. But it’s already functioning within their Unreal 4 project. Check out the screenshots below!
There is already a pre-alpha at:
Or just go here for their website:
I hope you all like it!
Of all the books I read. This is another I can recommend to everyone! If you’re looking for a job or plan to go freelance artist. Read this! If not, read this!
He talks about how to position yourself and your mind about business. Giving you insights into your beliefs about money, jobs, promoting yourself, your business and connections.
People. read this!
Here is a good read from Black Shell media. They released a PDF about the Best Practices for Steam Greenlight.
Completed a new model of an old Flintlock rifle. The texturing was done with Substance Painter giving me speed and accuracy for all the materials.
New reference pack is up on Gumroad. Montmartre Cemetery, Paris.
Gopro 4 Silver at 4000 x 3000 px. Free to use as you like. Commercial use allowed.
Check it out at https://gum.co/UGWTE
My work on the War Zeppelin for March of War, got featured on Zerply. Check it out at https://zerply.com/work
Zerply is a great site if you are looking for more exposure and finding great opportunities. Make sure you take a look.
After spending some weeks figuring out how to improve this website, actually doing it and also getting some social media stuff going. I can now finally say that this website update is complete! Not only adding a few more projects to my portfolio and updating all the information. But also adding a resources section with things that might help others. So take a look around!
After four years this stuff still gets some media attention! Amazing!
Thanks Power Unlimited and thanks to everyone who worked at Virtual Fairground for the great and crazy time we had there!
Latest update: 8 february 2015
Resume is up2date.
Some of the projects, like Duckworld Adventures still need some work, but the bulk is there.
Just got back from three crazy days at Casual Connect 2015, the included NEON party at Amsterdam Club Air and an Unreal 4 meet up, hosted by Epic.
Meet many new people and friends, and had a blast at the NEON party. Here is a small impression!
For more picture take a look at this Facebook Album
It’s been quiet on here, very quiet. That’s because I have been working on a new game project with a fresh new dev team. Together with a bunch of about 16 people, we have been working on Duckworld Adventures!
Thanks to Sanoma NL, we are able to not only work on this awesome project! But also collaborate with the artists, marketing and editorial people of the weekly Donald Duck magazine! How amazing is that?!
More info will follow this year!
In the mean time you can find more information at www.duckworld.com
Thanks to some great people at Sketchfab, I was able to do an interview for them.
Check it out here!
And here another with cloth.
I started with a strange shape and added cloth wrinkles all around it. Done from my memory, no reference used.
Here is a quick update with a skull study.
I used reference images to get the shape right. Limited amount of detail since I wanted to focus on the overall shape.
It has been a long time since I made any changes to my portfolio. But sadly almost one and a half year at ISOTX, working on March of War, has come to an end. And it’s time to search for something new and exciting!
So I have updated this website with a lot of awesome goodies that I was lucky enough to create at ISOTX. So check them out at the front page! Of course I have also update the rest like my resume and contact information. Since I live in Utrecht, the Netherlands now!
I hope you like it, and yes, I am looking for a job. So if you have anything to offer. let me know!
Made some small tweaks to my résumé.
Added some items and cleaned it up.
Check it out at Résumé.
Yesterday, together with Dominic Blom (www.qbuzz.biz) we had the opportunity to present some of our work at the Unity usergroup meeting here in the Netherlands. We decided to create a single show reel showing both out work in a short but smashing presentation. It was a great success and we were able to meet some nice people!
We just uploaded the show reel, so check it out at http://vimeo.com/43243140
Finished the Sci-fi corridor project with a small Unreal Dev Kit demo map. It was fun doing something with UDK again. Though had to learn a lot of the basic functions again. I really liked how easy some features are with their node based interfaces.
Second update on the Sci-Fi Corridor project. Wasn’t able to work on it much the last few weeks because of Panzer Pets and a few other things. Normal maps on the middle section is done, next is the doorway and then textures. Screenshot is from Marmoset.
Been busy on porting the Panzer Pets demo to Unity, that was used for presentations at GDC 2012. Sadly we didn’t have much time, most graphics are a direct copy from the pre-render source files used for flash. So as a result there is almost no optimization and very little polish. Though we were still able to make something nice and presentable that works good on a standalone windows build. It was also a good learning experience for Unity, since I never used it before.
Working on a new personal project to learn some more about in-game environment art. The well known, sci-fi corridor! So far I got blocking done and the wall section in high poly. Next up is making the doorway, and after that the low poly in a modular system.
Anyhow, here is a small preview from within 3Ds Max.
So, new website, new post. I got to say that WordPress is awesome. Should have started with it sooner, add one awesome WordPress theme and it just became easy mode!
I got most stuff online now, though still need to add some more content here and there. Mostly the details per portfolio item that you will find behind the ‘Read More’ button. But that should be easy enough now.
Check back later for more updates.