Most reliable, open and communicative process

Excellent understanding of the pitfalls of game development

Biggest BANG out of your
poly limits and art styles!

0031 (0)6 52308591

Bringing over 10 years of experiences to this industry

After many different 3D fields, I decided to focus on 3D game art, specializing in assets and environment creation. Learning from many teams and projects on the way, I have grown a strong foundation to guide and complete any project. Even though it wasn’t easy getting here, I have learned much from an artist point of view as well as from the client’s point of view.


Low-poly modeling
High-poly modeling
Hard surface modeling
Digital sculpting

Real-time game art
Pre-render art
Unity & Unreal 4
Physically Based Rendering

Modo, Maya & 3Ds Max
Pixologic Zbrush
Substance Toolset
Quixel Suite

I know the pain of hiring freelancers

Even I, the most relaxed guy on earth, got sick of this. So yea, I know how it is to hire freelancers, working with them and doing quality assurance on their deliveries.

For example:
– Even though you asked, they don’t read your documents.
– They don’t give timely reports on progress, you’re completely in the dark.
– Not listening to feedback so you need to do it yourself.
– Not delivering with structure and naming conventions, it’s total chaos.

As a consequence, you have less time to do what you really need to do.

I deliver with high standards

With an excellent understanding of game development and it’s pitfalls. Keeping an open communication channel is key, so I know what to do and you know where I am at. Giving you the best result during the entire collaboration.

Pay only 50% if you are not satisfied

If for whatever reason you are not happy with the end result. Only pay half of what we agreed upon. I believe in a win-win mentality. Giving you my most professional attitude. If you are interested, head over to the Contact page for more information.