Most reliable, open and communicative process

Excellent understanding of the pitfalls of game development

Biggest BANG out of your
poly limits and art styles!


0031 (0)6 52308591

Bringing over 10 years of experiences to this industry

After being active in many 3D specialties, I decided to focus on real-time 3D game art, specializing in assets and environment creation. Learning from teams and projects along the way, I have grown a strong foundation to guide and complete any project. Even though it wasn’t easy getting here, I have learned much from an artist point of view as well as from the management and client’s point of view.

Skillset

Environment & Asset creation
Low & High poly modeling
Hard surface & Digital sculpting

Real-time game art
Unity & Unreal 4
Physically Based Rendering

Modo, Maya & 3Ds Max
Pixologic Zbrush
Substance Painter & Quixel Suite

I know the pain of hiring freelancers

Even I, the most relaxed guy on earth, got sick of this. So yea, I know how it is to hire freelancers, working with them and doing quality assurance on their deliveries.

For example:
– Even though you asked, they don’t read your documents.
– They don’t give timely reports on progress, you’re completely in the dark.
– Not listening to feedback so you need to do it yourself.
– Not delivering with structure and naming conventions, it’s total chaos.

As a consequence, you have less time to do what you really want to do.

Delivery with standards

With an excellent understanding of game development and it’s pitfalls, I know where things can go wrong. Keeping an open communication channel is key, so I know what to do and you know where I am at. Giving use both the best time working together, and you the results you hoped for. If you are interested, head over to the Contact page to find me.

0031 (0)6 52308591